Attributes

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Health

Damage done in Fights is deducted from Health. It also sinks if your character doesn't get enough to eat. If Health sinks to 0, your character dies. Increase by training or souls, simply click the according button for it.

Mood

Your mood increases if you win a fight, and decreases if you lose. It also decreases if you let challenges expire. Increase by training or souls, simply click the according button for it.

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Hunger

You need to feed your character constantly, you hit opponents harder with an empty stomach. If you forget to feed, your character can starve. Increase by training or souls, simply click the according button for it.


Courage

Courage is less an attribute than a power up. It increases with making and accepting challenges. Courage increases your chances to win significantly.

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